Monday 26 January 2015

My first Finished Medieval Village

Hard work and lot of time spend on creating this project. The water took lot of time making it look normal, but lack of experience made it look horrible but acceptable to use as a water. Especially it took time to create a shader for water to make it look real, Moving waves, distort and it is all simple poly plane with lot of divisions.

Trees were the hard part of it. Lack of using maya experience i spend lot of time creating perfect looking tree, lot of time spend on online tutorials, but there was really few really useful.So i went on a sneaky way, found a website that was offering free Tree assets, downloaded it. Started to research it, how it was build, what was the main part and by the knowledge i gathered i managed to create a low poly tree.

The view itself isnt really nice, i was rebuilding my environment several times as UE4 managed to crash, update and corrupt my work and it was my 5th attempt to build this landscape, it may look bad but i build it in one day, if only i had more time i could add lots and lots of details to it. But its better to hand in with something rather then nothing at all.


The house was build really fast, as i managed to loose all my work because of my laptop damage, i intended to create something small and nice. Which later went on a good result. Many of the stuff i created were raw and i never liked it until i was in a finish stage.

To all my trees i added shader called "grass wind" if i call it right. So all the leafs and branches are moving caused of a wind.


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